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Patch 1.2 is out!

We keep making the game better for you!

Almost two months after the PC release of Ancestors, we want to thank all of you for your feedback and kind words. We have to admit, watching some of you on your own journey to evolution is quite exhilarating! And to make sure we give you the best player experience possible, we pushed a second patch yesterday aiming to fix some bugs and improve the game overall.

Here are more details on patch 1.2 which is already available.

Patch Highlights

  • On final evolution, all remaining genetic mutations are automatically activated. This allows players to reload their save game and complete remaining evolution missions if they so desire.
  • Meteorites smoke now lasts longer.
  • Drinking water provides a new shield.
  • Fleeing animals will avoid coming back to the same spot right away.

Bug Fixes

  • Fixed an issue where a fear zone exit would sometimes change position as the player got closer to it.
  • Fixed reinforcement points assignment issue when a neuron would be learnt via meteorite without having all its previous neurons learnt.
  • Fixed clan members disappearing from Clan HUD in rare circumstances.
  • Clan members being attacked by predators do not automatically reach safety when the player leaves the area.
  • Fixed keyboard keys icons displaying placeholders when a PS4 controller was connected to PC
  • Clan members inside a settlement will not mimic actions that force them outside of settlement
  • Fixed animals sometimes being stuck on spot
  • Animals can now only be discovered once
  • Improved game stability

Until the next updates, we wish you to live exciting adventures in the land of our ancestors!

 

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